(No campaign, I’m not saying it’s a brilliant experience, but it will work.) The multiplayer works peer to peer without dedicated servers so it too should stay in the air. They have a cheating version now that gets extra resources, and combined with the coding improvements that means that even if development is cut short completely at the 3 months after release mark there will be an actual fun single player skirmish option in the game. One things that has already drastically improved since release is the AI. The development team is working really hard on it at this point, they’re dedicated fans of the genre, but there is going to be a moment where they will have to review together with a few financial folks from the publisher and wherever they found their start up funds in the first place whether it’s worth to chase after more improvements, given that the biggest chance for hype ad high sales, release day, has passed. I’m not going to claim everything will be fixed. The game will need a big second chance to succeed financially, something already pretty uncommon for the first game a new studio makes, especially if they tackle something as complex as an RTS (the Age of Empires games really were a remarkable achievement). There are too many things still broken about the game, and the single player content is just bells and whistles for a multiplayer focused title, at least at this point. Empires Apart was released too soon for the good of the game, it’s a small dev team and they ran out of money and thus time.
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